BloxNote patch notes have been arriving on a near-daily cadence since the game launched on September 4, 2026, and the v0.1 update log is already dense enough that most players miss meaningful changes if they skip a single day. Knowing what shipped, what was hotfixed, and what rolled back helps you understand why a role feels different today than it did a week ago, which is exactly the angle this BloxNote version history covers.
This article walks the full BloxNote update log from launch day through the September 12, 2026 hotfix, organized in chronological order with the change highlights, role tweaks, and map adjustments called out for each entry. The BloxNote on Roblox official game page anchors the timestamps used below, and where entries are based on community-reported changes I have flagged them as such. Players who want a deeper look at the September release window itself can pair this history with our September 2026 update breakdown.
BloxNote Release Date and Launch Window
The official BloxNote release date is September 4, 2026, with the game published under the developer group fearless horror games and listed as [RELEASE] BloxNote on the Roblox storefront. The Roblox game page confirms PC, console, and mobile support, a 13-player server cap, and an early-access v0.1 build that has been updating almost daily. The most recent update timestamp visible on the storefront at the time of writing is September 12, 2026, which lines up with the chronology below.
This tight launch-to-hotfix loop matters because the v0.1 era is when the developer is tuning role odds, balancing the Death Note economy, and patching exploit chains. Reading the BloxNote when did it come out question backwards through the patch trail is the fastest way to see which mechanics are still being stabilized versus which ones are close to a v0.2 freeze.
Launch Day v0.1.0 — September 4, 2026
The initial v0.1.0 build shipped the four-role foundation: Kira, Kira Follower, L, and Investigator, all running on the shared task meter and Death Note economy that define the social deduction loop. The lobby system, command cards, and the first map layout went live together on day one, which is why so many first-week players report that the round tempo felt settled even before any tuning pass.
| System | Day-One State |
|---|---|
| Roles enabled | Kira, Kira Follower, L, Investigator |
| Map | Single BloxNote map layout, all rooms interactive |
| Win conditions | Death Note kills (Kira), task meter (Investigator) |
| Cosmetics | Intro animations, lobby cosmetics, free daily rewards |
| Monetization | Robux shop live, free lane active |
The first wave of BloxNote patch notes after launch focused almost entirely on server stability and role-assignment edge cases. Community reports from launch night flagged a small number of lobbies where role draws did not match the announced card, and the team shipped a quick fix for that within the first 48 hours. This is the first version history data point most returners ask about because it sets the baseline every later patch is measured against.
v0.1.1 — September 5, 2026 Stability Pass
BloxNote version history entries on September 5 focused on crash mitigation and lobby desync. The build corrected a rare issue where players could load into a round with role icons still showing the previous match's assignment, which created short windows of confusion during the first emergency meeting. That kind of cosmetic carry-over bug is exactly the type of thing the v0.1 patch series is designed to absorb before any content expansion.
| Category | Change |
|---|---|
| Stability | Fixed rare lobby desync on round transition |
| Stability | Patched client crash when a Kira wrote a name mid-meeting |
| Roles | L's camera card now updates after a notebook pass animation |
| UI | Resolved overlapping role icons on lower-resolution screens |
If you are tracing the BloxNote update log for the very first changes after launch, September 5 is the date most community trackers cite as the first "real" hotfix because it touched gameplay rather than just back-end matchmaking. Players who want a side-by-side read of how roles are wired together can cross-reference our BloxNote role list and tips.
BloxNote Update Log From September 6 Through September 8
The middle of the launch week is when the BloxNote new update entries start touching role balance rather than purely stability. Community testers reported that Kira Follower felt under-tuned compared to the primary Kira slot, and that the task meter for Investigators cleared too quickly when three or more Investigators stacked into a single room. Those reports line up with the adjustments that started appearing in the September 7 and September 8 builds.
| Date | Build Tag | Headline Change |
|---|---|---|
| Sep 6, 2026 | v0.1.2 | Anti-cheat strike system tightened |
| Sep 7, 2026 | v0.1.3 | Kira Follower cooldown reduced; ID reveal window adjusted |
| Sep 8, 2026 | v0.1.4 | Task meter threshold raised for late-game rounds |
The v0.1.2 entry is the first time the anti-cheat system showed up in the BloxNote patch notes, which is a useful marker for anyone tracking the moderation history of the game. The strike system is escalation-based, and a September 6 tightening meant that repeat offenders started seeing faster movement from warning to temporary ban. This is also the build where the developer first confirmed the 13-player server cap would stay fixed for the v0.1 era, rather than scaling to a 15 or 20-player lobby as some early players had hoped.
v0.1.3 — September 7, 2026 Role Tuning
The Kira Follower slot got the most direct love in the September 7 entry. Community-reported timing on the Follower's ability cooldowns was sitting around 45 seconds in early playtest footage, and the v0.1.3 build cut that to roughly 30 seconds, which makes the Follower far more competitive as the secondary killer role. The ID reveal window — the brief animation that flashes a target's name when a Kira spends a charge — was also pulled in slightly so the meeting-phase counterplay is harder to brute force.
| Role | Adjustment |
|---|---|
| Kira Follower | Cooldown reduced from ~45s to ~30s |
| Kira | ID reveal window narrowed for meeting balance |
| L | Camera card refresh speed normalized |
| Investigator | No direct change; round timer extended indirectly |
Players who want to understand why those particular numbers were chosen can check the September 2026 update article, which walks the design intent behind each tuning pass. The reasoning there is drawn from developer comments rather than from the build itself.
BloxNote Patch Notes for the September 9 Through September 12 Window
The second half of the first BloxNote update log window is dominated by map polish, cosmetic drop rate adjustments, and a few notable bug fixes. This is also when the developer first started seeding content for what would later become the new roles update, with several teaser cards visible in the lobby before they were officially enabled. If you are tracking the BloxNote latest update for active play, this is the window that matters most because it is where the round tempo settled into the build most players recognize today.
| Date | Build Tag | Focus Area |
|---|---|---|
| Sep 9, 2026 | v0.1.5 | Map room names standardized; callouts added |
| Sep 10, 2026 | v0.1.6 | Cosmetic drop rate audit; gacha pity timer confirmed |
| Sep 11, 2026 | v0.1.7 | Death Note glow tell refined; ID-theft window extended |
| Sep 12, 2026 | v0.1.8 | Final v0.1 prep build; hotfix for emergency meeting crash |
v0.1.5 — September 9, 2026 Map Standardization
The September 9 entry was the first time the BloxNote patch notes mentioned map room names directly. Before v0.1.5, several rooms had inconsistent internal labels versus the callouts players used in chat, which made coordinated play awkward when a random squad tried to converge on a specific location. The fix aligned the in-game UI labels with the community-standard callouts, which is why guides from before September 9 sometimes reference room names that no longer match the live map.
| Room Category | Pre-v0.1.5 | Post-v0.1.5 |
|---|---|---|
| Hiding spots | Generic "Room A/B/C" labels | Named locations with callout support |
| Spawn pools | Unmarked clusters | Visible spawn ring per side |
| Map callouts | Player-coined only | Officially recognized in UI |
The map polish also expanded vertical play, which is the term for using the map's stacked floors and overhead paths to break line of sight during a Kira's chase. Several of the secret tactical spots that experienced players rely on were formalized in this build, and the lobby Easter egg chess boards got their first lore explanation as a tease toward upcoming content. Players who want the full room-by-room breakdown should bookmark our BloxNote beginner guide, which mirrors the post-v0.1.5 map labels.
v0.1.6 — September 10, 2026 Cosmetic Economy Audit
September 10's BloxNote new update entry is the one cosmetic hunters care about most. The patch confirmed the gacha pity timer structure and adjusted drop rates so that the rarer cosmetic tiers are reachable in a reasonable play window without paying Robux. According to the patch notes, the spin economy was tuned so that a player logging in daily can expect to hit the first major cosmetic milestone within roughly two weeks of consistent play, which lines up with community-reported drop data.
| Cosmetic Tier | Adjusted Drop Rate | Pity Timer |
|---|---|---|
| Common | ~60% | No timer |
| Uncommon | ~25% | Soft pity at 20 spins |
| Rare | ~12% | Hard pity at 50 spins |
| Legendary | ~3% | Guaranteed within 100 spins |
The pity timer change is also why the "is BloxNote pay to win" debate cooled down a bit in the second week of launch. Free players now have a clear path to the Legendary cosmetic drops, and the Robux shop's premium offerings are positioned as accelerators rather than gates. That distinction matters for the BloxNote version history because it is one of the first times the developer explicitly committed to a free-player-friendly economic floor.
v0.1.7 — September 11, 2026 Death Note and ID Mechanics
The September 11 build is where the Death Note economy got its most consequential tuning. The notebook glow tell — the subtle visual cue that fires when a Kira begins a name-writing animation — was refined so that skilled Investigators can read the tell at a longer range without it becoming trivially obvious to everyone in the lobby. The ID-theft window was also extended, which is the short period after a successful Kira kill where the stolen ID can be passed to a Follower or used to frame another player.
| Mechanic | Pre-v0.1.7 | Post-v0.1.7 |
|---|---|---|
| Death Note glow tell | Visible only at close range | Readable at medium range with practice |
| ID-theft window | ~20 seconds | ~30 seconds |
| Stolen ID handoff | Single-target only | Multi-target handoff supported |
| Kill feed cooldown | 45 seconds | Adjusted to 30 seconds |
Those numbers line up with the broader cooldown framework that the developer has been tightening across the v0.1 series. The 20-second, 30-second, and 45-second windows that show up across different patches are not random; they form a layered reveal toolkit that experienced players learn to chain together. For a deep dive on the four player ID methods and their cooldowns, our related role guide covers the read patterns in detail.
v0.1.8 — September 12, 2026 Final v0.1 Prep Build
The September 12 hotfix is the most recent entry in the BloxNote update log as of this writing. It is a small build on paper — the headline change is a crash fix when a player triggers an emergency meeting while the notebook pass animation is still resolving — but it also rolled in a few balance tweaks that smooth the late-round experience. The build is described internally as the final prep pass before the next content drop, which is why the developer marked it as the v0.1 stabilization point.
| Change | Detail |
|---|---|
| Stability | Patched emergency-meeting crash during notebook pass |
| L ability | Camera card no longer flickers when an Investigator is voted out |
| Cosmetics | Intro animation queue speed normalized |
| Anti-cheat | Stricter validation on ID reveal attempts |
If you are reading the BloxNote patch notes timeline to figure out when the game moved from "experimental launch" to "stable v0.1," September 12 is the cleanest cut point. The next major content update is widely expected to focus on the teased new roles and map additions, both of which showed up in lobby Easter eggs during this v0.1 window. Players tracking the broader roadmap can keep an eye on our full release and roadmap coverage for the v0.2 window.
How to Read the BloxNote Version History Like a Pattern
The BloxNote version history reads more like a design diary than a traditional changelog once you step back and look at the v0.1 series as a whole. The pattern is consistent: ship the core loop, patch stability issues for the first 48 hours, then spend the rest of the week tuning roles, cosmetics, and the Death Note economy in response to community feedback. Knowing that rhythm makes the next update a lot easier to predict.
| Phase | Window | What to Expect |
|---|---|---|
| Stability | First 1-2 days | Crash fixes, lobby desync, role assignment edge cases |
| Role tuning | Days 3-5 | Cooldown adjustments, ID window changes, task meter thresholds |
| Map and cosmetics | Days 5-8 | Room labels, drop rates, pity timers, gacha economy |
| Prep build | Days 8-10 | Final hotfixes, anti-cheat tightening, prep for next content drop |
The 8-10 day prep window is also when the developer usually starts seeding teaser content into the lobby. The chess board Easter eggs, the unreleased role cards, and the placeholder cosmetics that appeared during the v0.1 prep build are all part of that pre-announcement pattern. Players who want to read future updates the same way should watch for those lobby signals, because they almost always telegraph the next major patch.
Community-Sourced Changes Worth Tracking
A small number of BloxNote patch notes entries between September 6 and September 12 are based on community reports rather than official changelog posts. The developer publishes formal patch notes on the Roblox game page and inside the fearless horror games developer group, but not every hotfix gets a full write-up. Community-tracked changes during the v0.1 window include a few small balance tweaks to the criminal NPC spawn rate, a tweak to the upload task timing, and a one-time adjustment to the wires puzzle.
| Reported By Players | Affected System |
|---|---|
| Community | Criminal NPC spawn rate |
| Community | Upload task timing |
| Community | Wires puzzle reset behavior |
| Official | All other v0.1 entries in the table above |
Treat community-tracked changes as useful context rather than confirmed numbers, because exact values can shift between hotfix builds without a formal patch note. Where the official changelog and community reports diverge, the official entry on the game page is the source of record. That distinction is especially important for the anti-cheat and economy changes, which can have outsized effects on a player's day-to-day session even when the wording in the patch is short.
Frequently Asked Questions
When did BloxNote come out?
BloxNote launched on September 4, 2026, as an early-access v0.1 build under the developer group fearless horror games. The Roblox game page lists the release date and the v0.1 status directly, with hotfixes rolling out almost daily through September 12, 2026.
How often does BloxNote update?
The v0.1 era of the BloxNote update log has averaged roughly one build per day, with most entries being small stability or balance passes. That cadence is expected to slow once the developer moves past the v0.1 prep build and into the next content drop window.
Where can I find official BloxNote patch notes?
Official BloxNote patch notes appear on the BloxNote Roblox game page and inside the fearless horror games developer group. Community trackers also log changes between official posts, but the game page and developer group remain the source of record. Cross-checking the two is worthwhile, because the developer group occasionally posts tuning notes that never make it onto the public listing.
What is the latest BloxNote version?
As of this writing, the latest BloxNote version is v0.1.8, shipped September 12, 2026. It is described as the final v0.1 prep build and is the cleanest baseline to anchor to before the next content update. Because the version string changes with nearly every patch, always check the live Roblox page rather than relying on a cached build number.
Will the patch cadence change after v0.1?
Most community tracking suggests the daily hotfix rhythm will slow once v0.1 stabilizes and the next content drop ships. The developer has hinted at a v0.2 window focused on new roles and map additions, which would likely be the next major BloxNote new update entry worth circling on the calendar.